SwipeHead

January 6, 2010 · Posted in dev · 4 Comments 

Most of us, at some point, will apply a label of sorts to ourselves. Are we teachers, rocket surgeons, hippies, nihilists, or maybe middle-aged? A single label rarely suffices, and I’ve gone through a few myself. I’ve alleged myself to be a musician, a coder, a technician, a writer (hah), and had a few other stints. There’s a common thread here: I like making things. With that out of the way, in the middle of December I helped to make this:

This is SwipeHead, a sort of hybrid puzzle game for the iPhone and iPod touch. I’d explain how it works, but figuring that out is one of the more satisfying puzzles. It reminds me a bit of old LucasArts adventure games in which a challenge would be posed and various tools offered, but after that it was up to the player and their wits. SwipeHead, likewise, is meant to have an intuitive learning curve and once it gets going, is very enjoyable.

Though I might seem to be trumpeting my own horn, the real kudos go to the game designer, Leanne, over at Wizkeit Games, who designed and produced the whole thing. For my own part, it’s humbling to see my code executing on other devices and available on the iTunes Store. I know there iTunes Store is a pretty saturated market these days, but it doesn’t detract one bit from the glee. More horn trumpeting yet: it was accepted on the first submission, which Leanne and I were told doesn’t happen often.

If you’re looking for a unique experience among the many app clones on the iTunes Store, give SwipeHead a try. When I first saw the design documents, it wasn’t one bit like any other puzzle game I saw out there, and remains so even post-release. Though only a mere $0.99, there’s a free version as well to whet your appetite.